Zee noted that they were "sick of doing worlds where there was only one person" in the inspiration for her work on the game. The Mary Sue's Becky Chambers singled out Zee and the game's composer Darren Korb, saying, "Art director Jen Zee and composer Darren Korb deserve heaps of praise for the world they conjured here." įor Supergiant's third game, Pyre, Zee noted that she was inspired by pen-and-ink artists at the time of the game, but wasn't able to incorporate them into the design. Again, critical reception praised the game's visuals. Her work on designing the main character Red took time and coordination with the story team, which landed on having Red's companion be a sentient sword. Zee described her work on Supergiant's next game, Transistor, as a love-letter to William Waterhouse and Gustav Klimt along with other classical work, while intentionally eschewing Cyberpunk aesthetics despite the game's storyline and content. Game Rant's Andrew Dyce said, "The hand-painted artwork of Jen Zee certainly doesn't disappoint, breathing into the game a style that may immediately conjure up images of a childhood fairy tale." Reviews for Bastion repeatedly praised the game's striking visuals. Her artwork for Bastion often went straight into the game, and she later described the work as "super empowering" because of the ownership she was given. Zee later called it "serendipitous" as she was considering a career change anyways, and took the position as Supergiant's art director. After seeing Zee's work where she drew "The Bastion" for the game, the two co-founders at Supergiant immediately asked her to join the project full time. She joined Supergiant in March 2010 as the company's third employee, initially as a temporary contractor, to work on Supergiant's first game, Bastion. Before moving to work at Supergiant Games, Zee worked for Gaia Online in her first job and made isometric environmental designs. Zee was inspired to become an artist by Tetsuya Nomura's character art for Final Fantasy VII at an early age. Her art has received positive accolades from critics, and for her work on Hades, she received numerous awards, including the 2021 BAFTA Games Award for Artistic Achievement. She joined Supergiant Games in March 2010 as a contractor on Bastion and was quickly brought on as the full time art director for the company. It's mounted in a later gold pendant frame.ģ.9 x 3.0 x 0.Jen Zee is an American artist and the art director for Supergiant Games. This remarkable pendant features a 19th century silver cameo of Hades in profile, looking stoic and sombre. it's also said that this was the last time Hades ever laughed aloud. There was no love between these two brothers and as siblings who dislike one another will usually want what the other has, Hades decided to stick one to Poseidon by feigning satisfaction. With Zeus claiming the sky, Poseidon was second to draw his lot and, upon seeing he'd picked the seas, Hades is said to have laughed: "Yes! That means I've got the underworld, ha ha!". Poseidon got the seas, Zeus the skies, and Hades drew the short straw, as it were, with the underworld which included the mysterious Meadows of Asphodel and the subterranean darkness controlled by Erebus. The three brothers Zeus, Poseidon, and Hades drew lots for dominion over the three principal realms - sky, sea, and the underworld - with the solid earth remaining under the control of Gaia. The war lasted for ten years and ended in victory for the young upstarts who claimed rulership over the cosmos. Together, the six younger gods gathered allies and waged war against the elder generation. Zeus, the youngest child of Cronus and Rhea, was the only one able to avoid this fate and upon reaching adulthood managed to release the others. He and siblings (Poseidon, Demeter, Hestia, and Hera) were been consumed by their father, Cronus, as soon as they were born, which understandably bred a certain resentment among them. Hades was the Greek god of death and the underworld of which his name became synonymous. DATE: Victorian, c.1890 (gold frame contemporary)
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